EasyVFX | Documentation
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  • Welcome
  • EasyVFX Lip Sync
    • Introduction
      • Get started
    • Unreal Engine
      • Pre-Requisites
      • Installation and settings
      • Talk Component
      • Basic functionality
    • Blender
      • Pre-Requisites
      • Downloads
      • Setting Up
        • User token
        • Settings
          • TTS (text-to-speech)
          • STL (speech-to-lipsync)
      • Demo project
    • ARKit Blendshapes
  • EasyVFX Mocap
    • Introduction
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On this page
  • Animation states
  • External services
  • Eleven Labs TTS service configuration
  • ChatGPT Chatbot configuration
  1. EasyVFX Lip Sync
  2. Unreal Engine

Additional functionality

Last updated 2 months ago

Animation states

You can add prepared Animation Blueprints to your Metahuman, which have basic functionality for animation management pre-built into them. Set the Use Animation Blueprint option for Animation Mode and select the appropriate Blueprint.

Blueprints for body and head skeletons are included in every version of the plugin and are located in the Engine/Plugins/EasyVFX/MetaHuman folder.

Each of these blueprints has triggers that respond to certain avatar states

  • idle, when idle animation is played back.

  • waiting for a response, a think animation starts playing when a request to generate an animation has been submitted.

  • when generation is complete - the generated speech animation starts playing.

You can see the location of these animations if you open Class Defaults in the Animation Blueprint.

External services

Eleven Labs TTS service configuration

If you want to use your Eleven Labs account to generate speech, you can connect your account via the Eleven Labs token API. Go to the project settings, then to

Config. Here you can add your data for speech generation via your Eleven Labs account.

ChatGPT Chatbot configuration

To connect your OpenAI account, open the project settings and go to the Chat Wrapper Config section.

Eleven Labs configuration